
#Kongregate bunni how we first met update#
Mochi Media et al also offer a distribution service (and the ability to update it).No external loads – embed everything you need. For this to work properly, your game needs to be one file.Distribution is almost an article in itself, so I'm just going to sum it up with some snazzy bullet-points like this is PowerPoint (lol). Making cocaine in Flash form and filling it with the most psychologically seductive ads available won't help if no-one knows about your game. Use whichever seems natural and doesn't border on spamming the crap out of people.įor ads to truly be effective, you need to get your game out there. There are other services, including Adobe and Google themselves, so search around if you don't trust me.Īds come in different forms such as preloader ads (the most common), in-game peel-away ads, or inter-levels ads. You can use the Mochi Media (cough) API and set them up in about 2 minutes. On the other, and better, hand, you can add ads into your game. Speaking of ads, how can you use them to make yourself some money? If you're super cool and have your own website like this one, you can host the game on your own site, set yourself up with Google AdWords, and watch as your beautifully crafted style is mauled. And the guys that bought it made their money back through ads in just 2 days. Remember when Bush nearly got a shoe in the face? Game & Ebay = $7,818. They cash in on publicity around the event before flaming out. By nature, they're the result of a brief love affair between a weekend and lots of Red Bull. These are games based around what's going on in the news at the minute. Learn from the best.Īnother type of game that won't exactly challenge you mentally, but could be useful for quickly filling your girlfriend's wallet, is the news game, or current affairs game.

Don't design the Flash début of Final Fantasy. You're looking to steal work hours from employers or keep the employment-challenged contingent busy between bouts of Farmville. Or at least it will if you have a passionate artist.Īlso keep in mind the audience that's going to play your game. Not only will you actually be more enthused about the project (which works wonders when it comes to getting off your arse and finishing it), but that passion will likely reflect in the final product. The answer to that is obviously one that brings you wads of moolah.Ī good rule of thumb is to make games that you want to play. Me, I'm a game designer." What sort of game should I make? "Some people say life is a game, and that love is the greatest game of all.

This makes you irresistible towards women. However, even though $500 would just about buy you a Mars bar in Paris, it's still a start towards being financially independent. My conscience is also going to make me point out that 56% make between nothing and $500. Yes, that's right 1% of devs make $25,000 or more each month. The actual presentation is an interesting read, but to jump straight to the point, this is what you can expect to make each month: A few months ago, Mochi Media (who you'll become intimately entwined with later) did a survey into the current state of the Flash game industry. Is it actually even possible to make a living making Flash games? Happily yes! And I don't even have to lie about the figures.

#Kongregate bunni how we first met how to#
How to make money with Flash games Aug 16 2010įollowing on from the sterling advice on how to break into this hectic industry for nothing more than the price of sending me a thank you PayPal donation (because I like to buy consumables), I'm going to try and outline some of the ways in which you can use your talent to actually make yourself some money. How to make money with Flash games | Damian Connolly |
